
The PS5 Pro is set to receive a performance enhancement powered by AMD shortly.
Sony is preparing to improve the visual capabilities of the PlayStation 5 Pro by incorporating AMD’s FidelityFX Super Resolution 4 (FSR 4) upscaling technology. This enhancement arises from a partnership between Sony and AMD, referred to as Project Amethyst, which aims to boost the console’s graphical quality. FSR 4, which was recently introduced alongside AMD’s Radeon RX 9070 and RX 9070 XT graphics cards built on the RDNA 4 architecture, employs machine learning to achieve image quality comparable to Nvidia’s Deep Learning Super Sampling (DLSS). Unlike earlier versions, FSR 4 uses hardware-based machine learning for upscaling, enhancing both performance and visual clarity.
Mark Cerny, the lead system architect for PlayStation, recently discussed this with Digital Foundry, emphasizing that the neural network and training techniques used in FSR 4 are direct results of the Amethyst collaboration, providing an advanced method that outstrips the existing PlayStation Spectral Super Resolution (PSSR).
The FSR 4 implementation on the PS5 Pro is currently aimed at games launching in 2026, with ongoing adjustments to fit the console's architecture. Cerny expressed optimism regarding the PS5 Pro’s machine learning capabilities, highlighting its peak performance at 300 8-bit Tera Operations Per Second (TOPS), which aligns well with AMD’s newest GPUs. Key upgrades for the PS5 Pro will include machine learning and ray tracing, likely as part of AMD's Amethyst initiative. During the RDNA 4 launch, AMD demonstrated a prototype utilizing path tracing and neural rendering, featuring a denoising capability akin to Nvidia’s ray reconstruction.
While it is premature to determine the success of this integration, it marks a significant improvement in upscaling technology for the PS5 Pro, promising gamers sharper and more stable visuals in upcoming games.
Kunal Khullar is a computing writer at Digital Trends, contributing to various areas, including CPUs, GPUs, and monitors.
AMD has previewed FSR 3.0, which now features frame generation. Despite only having released FidelityFX Super Resolution (FSR) 2.0 in June, AMD announced FSR 3.0 at its RDNA 3 launch event, along with a new technology called Fluid Motion Frames. Details are limited, but FSR 3.0 aims to compete with Nvidia's Deep Learning Super Sampling (DLSS) by generating unique frames independently.
According to AMD, FSR 3.0 could potentially double the frame rate of FSR 2.0, which appears to be solely attributed to the Fluid Motion Frames technology. AMD has not provided specific details on the operation of this technology, but it confirmed that it employs frame generation similar to Nvidia’s recently launched DLSS 3.
AMD recently announced the latest version of FidelityFX Super Resolution (FSR) and elaborated on its technical workings during GDC 2022. FSR 1.0 had its shortcomings, and the new version aims to enhance image quality while maintaining the core principles that made FSR distinctive.
AMD has unveiled the new iteration of FidelityFX Super Resolution (FSR), positioning it as a more direct challenger to Nvidia's DLSS. The aptly named FSR 2.0 promises improved image quality over its predecessor, and according to AMD, it can compete effectively with native resolution. AMD enthusiasts have long awaited an upscaling solution that can match Nvidia's Deep Learning Super Sampling (DLSS), though currently, only a few screenshots illustrating FSR 2.0 in action, like in Deathloop, are available.





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The PS5 Pro is set to receive a performance enhancement powered by AMD shortly.
It is reported that Sony and AMD are collaborating closely to introduce new upscaling features for the PS5 Pro.