Users of Google Play in the US can now use Venmo for payments.
Google is introducing Venmo as a payment option on Google Play in the US, providing users an additional method to pay for apps, games, add-ons, and other digital content without depending solely on cards or traditional payment methods.
As reported by TechCrunch, users will have the ability to link their Venmo account through the payment methods section in the Google Play settings. Once connected, they can utilize their Venmo wallet or other linked payment methods, including bank accounts and cards, to pay for subscriptions and even tip creators within supported apps.
This addition offers another familiar digital payment option on Google Play in the US, alongside services such as PayPal, Cash App, and major card networks like Visa, Mastercard, American Express, Discover, and JCB.
Venmo enhances Google’s payment options.
For users, this change is quite simple. Instead of adding another card to Google Play, they can connect an existing Venmo account and use it for eligible purchases.
This initiative also aligns with Google’s broader strategy to make Play Store payments accessible to a wider audience and in more regions. This is significant as mobile spending has become a major component of the app economy. According to Sensor Tower, consumers spent over $167 billion on in-app purchases across iOS and Google Play in 2025, marking a 10.6% increase from the previous year.
Google has been focused on removing payment obstacles for years, particularly in emerging markets where credit card access is limited. The company has launched options such as e-wallets, UPI in India, and carrier billing, with more than 170 carriers now supporting the latter globally. Additionally, Google has explored solutions that are less digital.
Google is also working to enable cash for digital transactions.
In markets outside the US, Google has rolled out Pending Transactions, allowing Android users to pay for digital purchases using cash, bank transfers, or direct debit.
This system targets individuals without access to traditional online payment methods. Users can opt for an alternative payment method at checkout and receive a payment code. They can then take that code to a participating local store, pay in cash, and obtain their purchase once the transaction is complete.
Google states that the purchase can be processed within about 10 minutes after payment, although it notes that processing may take up to 48 hours. One drawback is that refunds for these transactions are issued as Google Play credit rather than cash. This feature was rolled out with Google Play Billing Library 2.0, which also introduced the Subscribe & Install option, allowing users to start a free trial subscription while installing an app.
The broader goal is clear. Google is not just adding more payment methods; it aims to reduce the barriers that may cause users to hesitate before making a purchase.
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Users of Google Play in the US can now use Venmo for payments.
Google Play is introducing Venmo in the US, enabling users to make payments for apps, games, subscriptions, and various digital content using their Venmo accounts.
