An explanation of GeForce NOW's 100-hour limit for your monthly gameplay.

An explanation of GeForce NOW's 100-hour limit for your monthly gameplay.

      For lighter usage, things may appear unchanged, but for more intensive gaming sessions, it's important to grasp how the cap and add-on blocks function.

      Nvidia is set to start enforcing the GeForce NOW 100-hour cap on January 1, which will impose a monthly playtime limit that may alter how some subscribers schedule their gaming time. The pressing question is whether the cap will have an immediate effect on you or if you have a longer timeframe before it impacts you.

      A user on Reddit has attempted to analyze the policy by sharing a chart that estimates potential costs for exceeding 100 hours based on tier and add-on assumptions. This can be useful for general planning, but it's not an official guideline.

      Who will be affected by the cap first?

      Nvidia announced the cap for 2024, stating it would first apply to users with new subscriptions. Current paying members will see this impact starting January 2026.

      The same announcement indicates that active paid members as of December 31, 2024, will retain unlimited playtime for a full year, lasting until January 2026. January 1 marks the initiation of the system, but the actual effect will depend on your subscription status and timing.

      One aspect that remains unclear is a straightforward definition of what constitutes a “new subscription” versus an “active paid member,” especially if the rules vary by country.

      Is 100 hours substantial?

      On paper, 100 hours translates to just over three hours of gameplay per day in a typical month. If your gaming consists mostly of short sessions, you might never encounter the cap. However, if you engage in extended gaming sessions over weekends, that monthly limit might be reached quickly.

      The Reddit chart projects overage costs using 15-hour add-on blocks, rounding, and two paid tiers. Consider these figures as estimates until Nvidia confirms the same add-on size, pricing, and rounding procedures in its documentation. If the cap presents a significant issue, explore other streaming services available to you.

      What to monitor before January 1

      Before January 1, keep an eye out for the company’s official clarification on how monthly hours are calculated, when the counter resets, and what occurs if you reach the cap mid-month. Additionally, verify if add-ons and pricing differ by region.

      If you think you’re approaching 100 hours in a month, start tracking your gaming time now to establish a clearer baseline. Once Nvidia shares the specific rules, you’ll know if you need to alter your gaming schedule, upgrade tiers, or budget for additional time.

      Paulo Vargas is an English major-turned-reporter-turned-technical writer, with a career that has always circled back to...

      You can finally enjoy Red Dead Redemption on your phone, thanks to Netflix

      This includes the full story and Undead Nightmare, with no additional purchase or advertisements.

      What’s happened? A few weeks ago, we announced that Red Dead Redemption would be added to Netflix’s game offerings. The company has now fulfilled that promise by making the iconic Wild-West adventure accessible on both Android and iOS for the first time. The complete original story comes alongside the beloved expansion Undead Nightmare, providing both Western action and a zombie-horror twist.

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      Sony typically launches something significant to kick off a new generation; here are my predictions.

      We are now halfway through the PlayStation 5 era, and the console boasts a plethora of must-play games across nearly every genre, with many more on the way. While we’re still tackling our backlog, I’m looking forward to what we could be playing on the PlayStation 6 when it debuts. Sony’s upcoming console is expected to be a true powerhouse when it potentially arrives in 2027, but that means little if we are still playing PlayStation 5 titles on it. Though there will always be opportunities to revisit last-gen games on the new console, Sony is known for launching something major to mark the start of a new generation.

      Your phone could eventually become a true Steam gaming device thanks to Valve

      Valve is preparing to enable full Windows PC games to run on ARM hardware.

      What’s happened? In an uncommon, highly technical interview, Valve revealed it has been supporting and guiding key open-source projects to ensure Windows PC games operate effectively on ARM chips. For those unfamiliar, ARM is the architecture behind smartphones, tablets, and various low-power devices, and Valve believes this could open up a new future for Steam beyond conventional PCs and handheld devices. The interview conducted by The Verge indicates that this is not a mere side project but a long-term strategy that has been steadily developing for years. Valve has also been quietly funding Windows-on-ARM gaming initiatives and promoting wider industry support, extending beyond just Linux and SteamOS environments. Valve has been strongly backing FEX, an open-source Windows-on-ARM compatibility layer akin to Proton.

An explanation of GeForce NOW's 100-hour limit for your monthly gameplay. An explanation of GeForce NOW's 100-hour limit for your monthly gameplay. An explanation of GeForce NOW's 100-hour limit for your monthly gameplay. An explanation of GeForce NOW's 100-hour limit for your monthly gameplay. An explanation of GeForce NOW's 100-hour limit for your monthly gameplay.

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An explanation of GeForce NOW's 100-hour limit for your monthly gameplay.

GeForce NOW will implement a monthly limit of 100 hours starting January 1. This will first affect certain users, and existing paid members might have additional time. Here's what to verify before the limit takes effect.