
WWE 2K25 review: a strong wrestling simulator hints at a potential heel turn.
"WWE 2K25 might be the series' final babyface moment before taking a heel turn in 2026."
**Pros**
- The strong combat remains intact.
- Extensive roster with numerous match types.
- MyRise shines as a standout feature.
- MyGM includes the long-awaited online play.
**Cons**
- Showcase loses its distinctiveness.
- The Island is poorly executed.
- Excessive microtransactions are off-putting.
John Cena's recent shift to a darker persona reminds us that no babyface is safe from a heel turn. This is a possibility I'm concerned about for 2K Games with WWE 2K25.
Let me clarify—this year's wrestling simulator is a solid addition to the series, which has successfully reinvented itself after hitting rock bottom in 2019. It's like the Cody Rhodes of video game franchises, transforming from undesirable to essential. The core combat remains robust, standout modes like MyGM are at their best yet, and the roster continues to expand. However, hints of a foreseeable twist are surfacing, as WWE 2K25 suggests a corporate shift that even TKO board member Dwayne "The Rock" Johnson would approve of.
Soak in the franchise’s current babyface phase while it lasts—WWE 2K25 might be its final uplifting moment if the new modes like The Island hint at its future direction.
**Maintaining the Core**
Regardless of opinions, the solid foundation of WWE 2K25 is hard to overlook. The wrestling simulator remains in excellent condition after last year's exceptional installment. The fundamental gameplay hasn't changed much, and that's a positive aspect. The core wrestling experience largely mirrors that of WWE 2K24, showcasing refined grappling and dramatic reversals. Although it could do a better job of explaining its many intricacies to players, it remains relatively easy to grasp and enjoy.
Most of the changes are minor. Players can now execute suicide dives; the return of the submission wheel minigame adds an optional element, and there's a new feature called chain wrestling. The latter involves selecting a submission early in a match and maneuvering the joystick to find an optimal spot on a wheel to perform it. While it may complicate an already bustling minigame lineup, it’s relatively unobtrusive and provides an engaging way to replicate the more technical aspects of professional wrestling.
A notable improvement this year is in tag team matches, thanks to adjustments in AI behavior. Computer-controlled allies will no longer disrupt every pinfall, allowing for a more realistic simulation. This change enhances tag matches, transforming one of the series’ weaker match types into something more authentic. Developer Visual Concepts is now capable of making these nuanced adjustments because they've mastered the core mechanics. A game like this should progressively improve with each release rather than decline. Although 2K25 has its issues, they don't lie in the crucial areas.
Having numerous options is essential in a WWE 2K game.
On that note, WWE 2K25 successfully broadens a wrestling sandbox that previously felt limited. Intergender matches are a fantastic addition, creating new opportunities for dream scenarios. Women can now bleed in matches just like men, increasing the intensity of those encounters. Underground matches offer a fun feature that’s accessible to casual players, while Bloodline Rules matches introduce more chaotic elements. While there’s nothing revolutionary by any means, more options in a WWE 2K title are always welcome. This year’s offering feels current with the brand, although its absence of Netflix branding is notable, which is desirable in titles like this.
This year's roster is fairly solid too, despite featuring a surprising number of freshly released wrestlers. The already impressive roster benefits from the addition of classic talents through 2K25’s Bloodline theme. Most notably, this year spots Roman Reigns on the cover alongside his illustrious Samoan family. It's exciting to see names such as Peter Maivia, Samu, and Haku alongside legends like The Undertaker and Rob Van Dam. Current stars like Jacob Fatu are included, and newcomers like Penta are confirmed for future DLC. Absent wrestlers can easily be created using the series’ robust creative suite, which remains its strongest feature.
**Doubling Down on Greatness**
While those fundamentals are strong, they are merely ingredients in a WWE 2K game. The challenge lies in skillfully integrating them into various modes while ensuring each one feels distinct. This is akin to Taco Bell’s approach to crafting Mexican cuisine—an apt analogy considering the range of modes in 2K25, from enjoyable to disappointing.
First, the positives. Universe mode continues to deliver a delightful wrestling experience that generates surprisingly coherent storylines. My ongoing playthrough has Kairi Sane collaborating with Asuka against the Unholy Union. The rivalry is filled with cheap shots and interferences that create an authentic feeling of continuity, much like an actual TV feud rather than a limited simulation. For instance, one



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WWE 2K25 review: a strong wrestling simulator hints at a potential heel turn.
WWE 2K25 is yet another comprehensive wrestling simulator packed with content, but its disappointing Island mode seems to signal the beginning of a heel turn.